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Standard actions which move the actor
Going , Entering
, Exiting
, Getting off
Going something (past tense gone)
This is the action which allows people to move from one room to another, using whatever map connections and doors are to hand. The Standard Rules are written so that the noun can be either a direction or a door in the location of the actor: while the player's commands only lead to going actions with directions as nouns, going actions can also happen as a result of entering actions, and then the noun can indeed be a door.
Typed commands leading to this action
"go"
"go [direction]"
Named values belonging to this action
room gone from - room
room gone to - object
door gone through - object
vehicle gone by - object
thing gone with - object
Rules controlling this action
set action variables for going standard set going variables rule name
unlist
instead of going south in ghastly hallway
instead of going outside when in ghastly hallway
instead of going in London Street
instead of going in delightful hallway
instead of going in other hooker's room
instead of doing anything with the screaming harlot
instead of going when in the nun's cell
check going west in the hooker's room
check going north in ghastly hallway
check an actor going when the actor is on a supporter (called the chaise) stand up before going rule name
unlist
check an actor going can't travel in what's not a vehicle rule name
unlist
check an actor going can't go through undescribed doors rule name
unlist
check an actor going can't go through closed doors rule name
unlist
check an actor going determine map connection rule name
unlist
check an actor going can't go that way rule name
unlist
carry out an actor going move player and vehicle rule name
unlist
carry out an actor going move floating objects rule name
unlist
carry out an actor going check light in new location rule name
unlist
report an actor going describe room gone into rule name
unlist